Last night I was watching one of my favorite fashionista shows with Tim Gunn and a promo for getting the show's mobile content came on. It was the network url, with WAP in front- wap.bravo.com. Wap? How about crap! What normal person is going to remember to access a mobile site by typing in "wap" first? That would have been a great thing to consult a content strategist on. It also goes to show that US use of mobile content on mobile devices (note that I don't call them cellphones) is still in its nascent stages and is in desperate need of standards.
This NYTimes article that discusses mobile content sites is handy until those standards get developed.
I'm voting for the use of M for mobile- m.website.com- as the common prefix for mobile friendly sites. I'm lazy and M is short, M is easier to remember, and it is aesthetically pleasing (when using dot com sites) to start and end with the same letter.
Friday, September 14, 2007
Tuesday, September 11, 2007
"Performing" Mobile
I'm a customer experience architect designing for the mobile channel. Finally, I've scraped some time from my schedule to start this blog. I'll also be developing the site at www.sociomobile.com.
Performance is innate to the mobile experience, not just as in phone, but most wireless experiences. I attended the Pervasive Computing conference in Toronto this May where Adam Greenfield gave the keynote. A story he told prompted this post.
The iPhone is definitely the most prominent and illustrative harbinger of a new visceral language that might usher in the age of truly ubitiquous interaction with customers. Apple has already been forming their "multi-touch gesture dictionary" patents:
The Nintendo's sensor enhanced wireless controllers make the Wii a revolution in gaming. Games as historical and timeless as bowling and tennis have become restablished as sociable classics by the revolutionary and gestural new tasks the the Wii asks from a customer. As this customer says, "It's physical"
We have probably only begun to see the what other countries have been witnessing for a few years now. It's predicted as when, not if.
Designing for the performative context between the customer and their device is paramount to ensuring they swipe, tap, beam, and scan their way into a usable relationship with the institutions they are already familiar with.
Performance is innate to the mobile experience, not just as in phone, but most wireless experiences. I attended the Pervasive Computing conference in Toronto this May where Adam Greenfield gave the keynote. A story he told prompted this post.
The iPhone is definitely the most prominent and illustrative harbinger of a new visceral language that might usher in the age of truly ubitiquous interaction with customers. Apple has already been forming their "multi-touch gesture dictionary" patents:
The Nintendo's sensor enhanced wireless controllers make the Wii a revolution in gaming. Games as historical and timeless as bowling and tennis have become restablished as sociable classics by the revolutionary and gestural new tasks the the Wii asks from a customer. As this customer says, "It's physical"
We have probably only begun to see the what other countries have been witnessing for a few years now. It's predicted as when, not if.
Designing for the performative context between the customer and their device is paramount to ensuring they swipe, tap, beam, and scan their way into a usable relationship with the institutions they are already familiar with.
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